visual programming - определение. Что такое visual programming
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Что (кто) такое visual programming - определение

PROGRAMMING LANGUAGE WRITTEN GRAPHICALLY BY A USER
Visual programming languages; Graphical programming language; Graphical programming; Visual programming; Box and arrow; List of visual programming languages; Visual scripting; Block-based programming language; Visual programming system; Block coding
  • Scratch]], calculating the sum of all numbers between ''a'' and ''b''
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visual programming         
1. Writing programs in a language which manipulates visual information or supports visual interaction. 2. Writing programs in a visual programming language. 3. Writing programs in a visual programming environment.
visual programming language         
<language> (VPL) Any programming language that allows the user to specify a program in a two-(or more)-dimensionsional way. Conventional textual languages are not considered two-dimensional since the compiler or interpreter processes them as one-dimensional streams of characters. A VPL allows programming with visual expressions - spatial arrangements of textual and graphical symbols. VPLs may be further classified, according to the type and extent of visual expression used, into icon-based languages, form-based languages and diagram languages. {Visual programming environments} provide graphical or iconic elements which can be manipulated by the user in an interactive way according to some specific spatial grammar for program construction. A visually transformed language is a non-visual language with a superimposed visual representation. Naturally visual languages have an inherent visual expression for which there is no obvious textual equivalent. Visual Basic, Visual C++ and the entire Microsoft Visual family are not, despite their names, visual programming languages. They are textual languages which use a graphical GUI builder to make programming interfaces easier. The user interface portion of the programming environment is visual, the languages are not. Because of the confusion caused by the multiple meanings of the term "visual programming", Fred Lakin has proposed the term "executable graphics" as an alternative to VPL. Some examples of visual programming languages are Prograph, Pict, Tinkertoy, Fabrik, CODE 2.0 and Hyperpascal. http://cogs.susx.ac.uk/users/ianr/vpl.html. http://cuiwww.unige.ch/eao/www/readme.html. Usenet newsgroup: news:comp.lang.visual (NOT for {Visual Basic} or Visual C++). (1995-02-10)
Visual programming language         
In computing, a visual programming language (visual programming system, VPL, or, VPS) is any programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation.
Visual narrative         
STORY TOLD PRIMARILY THROUGH THE USE OF VISUAL MEDIA
Visual Narrative; Visual storytelling; Cinematic storytelling; Visual narratology; Visual storyteller
A visual narrative (also visual storytelling)Tony C. Caputo, Visual Storytelling: The Art and Technique, Watson-Guptill Publications, 2003.
Visual BASIC Script         
  • 48px
SCRIPT PROGRAMMING LANGUAGE
VBScript programming language; VBScript (programming language); Vbscript; Visual Basic Script; Visual Basic Scripting; Visual Basic Script Edition; .vbs; VB Script; VBSCRIPT; VB script; VbScript; VBscript; Visual Basic Scripting Edition; VBS Script; VBSScript
<language> (VBScript) Microsoft's scripting language which is an extension of their Visual Basic language. VBScript can be used with Microsoft Office applications and others. It can also be embedded in web pages but can only be understood by Internet Explorer. Visual Basic is a BASIC variant with object-oriented features. Objects include applications, windows and selections. [Relationship with ASP? VBA?] (1998-07-05)
VBScript         
  • 48px
SCRIPT PROGRAMMING LANGUAGE
VBScript programming language; VBScript (programming language); Vbscript; Visual Basic Script; Visual Basic Scripting; Visual Basic Script Edition; .vbs; VB Script; VBSCRIPT; VB script; VbScript; VBscript; Visual Basic Scripting Edition; VBS Script; VBSScript
Multitier programming         
PROGRAMMING PARADIGM
Draft:Multitier Programming; Draft:Multitier programming; List of multitier programming languages
Multitier programming (or tierless programming) is a programming paradigm for distributed software, which typically follows a multitier architecture, physically separating different functional aspects of the software into different tiers (e.g.
Competitive programming         
MIND SPORT
Online judge; Judge online; List of programming contests; List of Programming Contests; Programming competition; Programming Challenges; Programming challenges; Olympiad in informatics; Olympiad in Informatics
Competitive programming is a mind sport usually held over the Internet or a local network, involving participants trying to program according to provided specifications. Contestants are referred to as sport programmers.
Computer programming         
  • [[Ada Lovelace]], whose notes added to the end of [[Luigi Menabrea]]'s paper included the first [[algorithm]] designed for processing by an [[Analytical Engine]]. She is often recognized as history's first computer programmer.
  •  date = July 15, 2020}}</ref> "Bug" was already a common term for a software defect when this insect was found.
  • control panel]] for an [[IBM 402 Accounting Machine]]. Wires connect pulse streams from the card reader to counters and other internal logic and ultimately to the printer.
  • Data and instructions were once stored on external [[punched card]]s, which were kept in order and arranged in program decks.
THE PROCESS OF DESIGNING AND BUILDING AN EXECUTABLE COMPUTER PROGRAM TO ACCOMPLISH A SPECIFIC COMPUTING RESULT OR TO PERFORM A SPECIFIC TASK
ProgramMing; Software programming; Application programming; Systems level programming; Computer Programming; Proramming; IT programming; Computer coding; Code readability; Indie development studio; History of computer programming; Human readable code; Readable code; Human-readable code
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding).
Visual C++         
INTEGRATED DEVELOPMENT ENVIRONMENT (IDE) PRODUCT BY MICROSOFT
Microsoft Visual C Plus Plus; Microsoft Visual C; Microsoft Visual C plus plus; Msvc; MSVC; Embedded Visual C++; Visual C Plus Plus; Visual C plus plus; Embedded visual c plus plus; Microsoft C; Vc++; VC++; VisualC++; Visual C++ 2005; MS Visual C++; Vc6; Microsoft C compiler; Vc9; Visual c; Cl.exe; Command file; Response file; MSVC90; MSVC 2008; MSVC 2005; MSVC 2010; MSVC 2012; MSVC 2013; MSVC 2002; MSVC110; MSVC120; MSVC100; MSVC80; MSVC71; MSVC 2003; Visual C++ .NET 2003; Visual C++ 2003; Visual C++ .NET 2002; Visual C++ 2002; Visual C++ 2008; Visual C++ 2010; Visual C++ 2012; Visual C++ 2013; Visual C++ 6.0; Visual C++ 5.0; Visual C++ 4.2; Visual C++ 4.0; Visual C++ 2.0; Visual C++ 1.0; Visual C++
A C and C++ programming environment sold by Microsoft Corporation. Usenet newsgroup: news:comp.lang.c++. [Differences? Features?] (1994-12-21)

Википедия

Visual programming language

In computing, a visual programming language (visual programming system, VPL, or, VPS) or block coding is a programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation. For example, many VPLs (known as diagrammatic programming) are based on the idea of "boxes and arrows", where boxes or other screen objects are treated as entities, connected by arrows, lines or arcs which represent relations.